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SERVICES

3D & Motion

From cinematic renders to real-time environments, I design and execute visuals that hold up under scrutiny and under deadline. Deep experience across tools like Houdini, Unreal, C4D, and Redshift / Octane means flexibility in style and pipeline, whether the goal is photoreal, stylized, or something in between.

VFX SUPERVISING

On set or in post, I help bridge the gap between idea and execution. That means planning shots correctly, solving problems early, and making sure what’s captured will actually work in comp. In post, I guide teams, refine looks, and keep quality high. Fewer surprises, better shots, smoother delivery.

Producing & Pipeline

Production systems that scale.
I manage teams of artists, build workflows, and keep complex projects moving from kickoff through delivery. On The Proof Is Out There, that meant producing 400+ animated maps and hundreds of VFX sequences on a tight broadcast schedule. Tools like Autodesk Flow help keep everything organized, aligned, and on track.

Consulting

From LED volume shoots to real-time pipelines, I help teams make sense of fast-moving tech and apply it in ways that actually work. That includes Unreal workflows with Perforce, content optimization, and planning for large-format displays like the MSG Sphere.

Less guesswork, better decisions, and setups that won’t fall apart mid-project.

© 2026 Rad Science, Inc.

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